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D&D Character Quiz Meme

I actually took this a while ago ... I think I got a different character class last time. I will confess I gamed the quiz a bit: it wants to make me Lawful Good, and I certainly don't tend to play either D&D or life that way.

I Am a: Neutral Good Human Druid/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength-14
Dexterity-12
Constitution-11
Intelligence-14
Wisdom-16
Charisma-12

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus

(Hello hello ... back home again after being away for most of a week!)

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( 14 comments — Leave a comment )
vom_marlowe
Mar. 21st, 2009 03:23 pm (UTC)
*waves hello* Welcome back!

I also got the Lawful Good result, although since I am a civil servant, I guess I may as well suck it up and accept it. But I maintain that I can be a rebel! Sometimes! Honest! :P

I'm a little embarrassed by my results.

I Am A: Lawful Good Human Wizard (6th Level)


Ability Scores:

Strength-8

Dexterity-10

Constitution-12

Intelligence-18

Wisdom-15

Charisma-16


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

chomiji
Mar. 23rd, 2009 11:18 am (UTC)

I think my tendency to score Lawful Good is for much the same reason as yours. Still, I don't have much doubt that I'd go around unjust laws, and I hate the way most GMs think you have to be with a LG character ... .

I'm not sure what part of your results embarassed you! Looks about right to me!

avierra
Mar. 21st, 2009 03:28 pm (UTC)
OK! Well, really, I think I should be TN(G), but I guess they don't do that. ;P (Also, I do like the Elves, so this is kinda funny.)

Edit: Can't lj-cut in the comments, grrrrrr.


I Am A: True Neutral Elf Wizard (6th Level)


Ability Scores:

Strength-10

Dexterity-10

Constitution-14

Intelligence-17

Wisdom-14

Charisma-13


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Edited at 2009-03-21 03:33 pm (UTC)
chomiji
Mar. 23rd, 2009 11:20 am (UTC)

So what's the diff between TN (G) and NG?

Also, you are one of the only people I've seen get a non-human on this one!

smillaraaq
Mar. 21st, 2009 04:03 pm (UTC)
Home again, home again, yay! Good to have you back -- hope your flight was uneventful!

It's been ages since I took one of these and I'm pretty sure this is a completely different test from the last few I've played with, but the general alignment seems pretty much on par -- IIRC I almost always get something in the Neutral camp, tho' depending on the quiz phrasing and my mood it can be anywhere from Chaotic to Lawful to True... (Can't really compare it to prior characters properly, of course, since my limited RPG experience has all been with games that don't use a D&D style alignment system.)

I Am A: Chaotic Neutral Human Ranger (6th Level)


Ability Scores:

Strength-11

Dexterity-10

Constitution-10

Intelligence-17

Wisdom-15

Charisma-12


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
chomiji
Mar. 23rd, 2009 11:22 am (UTC)

Why am I not surprised that you are a ranger?

;-)

I think this party will need to hire some muscle-power! And a thief or rogue for the locks and traps!

smillaraaq
Mar. 23rd, 2009 10:53 pm (UTC)
I'm surprised it didn't want to make me a half-elf while it was at it -- IIRC I was only a point or two off from both that and elf on their full stat results. I wonder if it's cause I'm not tall and willowy enough for a Tolkien or D&D-style elf? Harrumph. I may be far too short for a Noldo, but I'd be perfectly happy being a tall early-generation Wolfrider!

As for putting some muscle or thieving skills in the party...well, I tried taking that in the mindset of my most well-muscled and biggest sneak-thief dog for giggles -- and wound up with a low-level Chaotic Evil human ranger? Heh. Guess D&D alignments and obedience-is-optional, anything-not-nailed-down-and-supervised-is-mine sleddog standards of morality don't synch up too well. ;)
theloomofmoira
Mar. 21st, 2009 07:29 pm (UTC)
we have a lot in common. ;)

Neutral Good Human Druid (4th Level)


Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 12
Intelligence- 16
Wisdom- 17
Charisma- 11
chomiji
Mar. 23rd, 2009 11:24 am (UTC)

Hee! I didn't know you played!

Between us and smilla, we're all set for the wilderness portion of our expedition, but we need to hire some brawlers to help fight off the riffraff!

lady_ganesh
Mar. 21st, 2009 11:59 pm (UTC)
Welcome back!
chomiji
Mar. 23rd, 2009 11:24 am (UTC)

Aww, thanks!

lady_ganesh
Mar. 22nd, 2009 12:12 am (UTC)
This doesn't sound like me!

Lawful Neutral Human Wizard (4th Level)
Strength- 12
Dexterity- 10
Constitution- 12
Intelligence- 16
Wisdom- 11
Charisma- 11

No way on earth I have a 12 strength score...
chomiji
Mar. 23rd, 2009 11:30 am (UTC)

You'd have to look back at the kind of questions that determined that ... there were actually only a couple of them (one about punching someone and one about how much you could lift, IIRC), although maybe some of the ones that I thought should related to Constitution were being used for Strength. Also, I think that the quiz used some of the preference-type questions for that as well ("Is it better to be ... ?"), so it's not really just "you as a D&D character" but "you as the character you'd most want to be."

I'm pretty beefy for a female person, so my strength looks about right!

lady_ganesh
Mar. 23rd, 2009 10:24 pm (UTC)
But lawful neutral's so boring! ::whines::

Yeah, same here with Constitution.

Edited at 2009-03-23 10:24 pm (UTC)
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